What
goes hand-in-hand with delivering an effective learner experience in the 21st
century is how we deliver essential information and lessons to our users
effectively, through technology. Here is how learning professionals can deliver
effective LX in online learning.
How To Deliver An Effective Learner
Experience In eLearning
Effective
learning experience and technology cannot
be separated in the 21st century, since any Learning Management System worth
its salt uses technology to achieve its aims. To that end, let’s cover some of
the aspects a relevant LMS should leverage to achieve optimal learner
experience in eLearning.
1. Connectivity
It should go without
saying that any modern eLearning system needs to be bolstered by a robust
network of connectivity. Learners needaccess to their LMS and
learning content wherever they may be and however they may access it in order
to support a seamless, ongoing learning experience. Limiting the friction that
may impede learners from getting information quickly and effectively is an
essential ingredient to a truly supportive LX.
However, this ingredient is
too often ignored, at the peril of both the learner and the organization
overseeing learner progress. One small impediment, such as intermittent
inaccessibility or lack of connectivity, can disrupt the learning process and
have a negative impact on the learner’s overall engagement with L&D
programs. Connectivity also speaks to a learner’s ability to access essential
learning at the point of need, as opposed to the point of instruction. As the
growing relevance of personalized learning has taught us, learners can acquire
essential and practical on-the-job lessons and insights when they have access
to specific training material on the job, right when they need it. But while
ongoing connectivity is always going to help facilitate a better learner
experience, we can’t forget that connectivity’s oppositional sister, offline
access, also plays a huge role.
2. Offline, Too
In an ideal world we would
be connected to our LMS all the time, at points of need and at points of study.
However, the brutal reality of the 21st century is that, while we would like to
think the entire world provides points of connectivity at all times, there are
many situations and job functions where that simply cannot happen. Think of
roles in industries like mining, shipping, defense, and aviation. Due to a
variety of circumstances, users simply cannot be connected –through whatever
device– to the centralized LMS they are used to accessing on a regular basis.
In these instances the devices they use to engage in continual learning simply
cannot access the LMS and their learning journey, for a time, is at a
standstill. This is why it is sometimes said that “offline is the new online”.
While cloud-based LMS
providers strived for many years to provide an offering that was available in
any region of the world, at any time, with a connection to the internet, one
thing was lost to some: The fact that we simply cannot access the internet in
certain regions, at certain times. So a new challenge emerged: If we’re to
provide users with software tools that are accessible on offline devices and
map to the LMS they are used to using, how do we reconcile and synchronize the
progress they have achieved –the courses they have taken, the course scores
they have achieved, etc.– with what exists on the broader, connected system,
once they have re-established connectivity? Fortunately, some LMS providers
have made leaps and bounds in this regard in recent years, and now learning
progress can be easily reconciled with the centralized LMS effortlessly
3. Mobility
We have discussed the
importance of both connectivity and offline functionality in a learner’s
journey. But it would be remiss of us to venture into this territory without
covering the vastly important role of mobility in eLearning and how it can help
streamline LX. It’s extremely important to make the learning process seamless.
Learning is an activity that isn’t strictly connected to the workplace but can
occur in variable locations and conditions. That’s why accessing learning
content from everyday personal devices, such as smartphones and tablets is
mandatory. The possibility to also download training material and engage with
them offline (while taking a flight, for example) is an element that must be
considered, especially if the workforce is always on the go in different
business conditions and with different schedules. Once upon a time, learners
learned with instructors, textbooks, and on-the-job training. The modalities
with which we can learn have exploded in the digital age, with notable
improvements and opportunities in the past five years alone.
In an era where a learner
can glance down at his or her smartphone or tablet and execute course
activities right as they are on the job in the exact environment they will be
exercising their job functions and learn and absorb critical information at the
point of need, it seems archaic that we would need to turn to textbooks at all
(though they will always have their place, to be clear). It is abundantly clear
that smartphones, tablets, and even other devices such as wearables like
smartwatches, will continue to play an increasingly relevant role in eLearning
on the job. As a result it is incumbent on the progressive L&D professional
to develop a learning strategy that takes mobile elements into account. And the
numbers stand by the fact that learners are virtually glued to their devices as
it is. Among Millennials, which increasingly dominate the workforce, most say
their smartphones, for example, never leave their side, according to a recent
report by Zogby Analytics.
It is abundantly clear that
smartphones, tablets, and even other devices such as wearables like
smartwatches, will continue to play an increasingly relevant role in eLearning
on the job. As a result it is incumbent on the progressive L&D professional
to develop a learning strategy that takes mobile elements into account.
4. Microlearning
In some ways this is
but an extension of the mobile learning aspect of LX, but it ought to be
mentioned in isolation. Microlearning is a means of teaching that goes outside
of the standard box of traditional learning wherein course content is delivered
through more lengthy, protracted lessons of training. Instead microlearning
delivers specific learner content in small, short bursts. Think brief YouTube
orFacebook videos, or some of
the quick, easy-to-digest, and low-time-commitment animations we see all the
time on social media. While learners can certainly invest the time and effort
into traditional modalities of learning like classroom, instructor-led
training, they can also get the critical insights and lessons they need with
quick, bite-sized chunks of learning material, and that’s what microlearning is
all about. It’s also a new mode of teaching that L&D professionals might
ignore at their peril, especially as attention spans grow ever shorter.
5. Gamification
Many of us are familiar with
the now-worn example of a “smart, connected” toothbrush that tracks our dental
habits to help us monitor and improve on our daily hygiene regimen. We get
“points” for brushing, “badges” for brushing with regular frequency, and
“trophies” and “levels” for improving our overall dental health through
provable action, consistently. Increasingly, this approach is being applied in
corporate learning environments where learners are now offered points, badges,
and trophies for achieving and surpassing goals and doing better than their
immediate competitors. From badges and boards to keys that open learning doors,
there are a myriad of game mechanics to consider when designing your online
training course.
Gamification is a game
changer. People are competitive by nature and love to get rewarded for what
they did and how they performed. It introduces a sense of competition that
leads to more interaction and motivation while doing a training program.
Earning badges and being part of contests is just a starting point to increase
a learner’s continued attention – something that can be even more effective
with, for example, a gamification reward marketplace, where people taking part
of the learning activity can exchange their achieved badges and points for
physical rewards or even money (e.g. gift cards, etc.)
The question is: Which
gamification elements should you use for your audience in order to spark their
motivation? How can you reinforce positive behaviors and get them to engage
with the subject matter in a more meaningful way? Most importantly, which game
mechanic is a perfect fit for your online training program and organizational
goals?
6. Virtual Reality And Augmented Reality
Best-in-class
companies seek out new technologies and modalities to use in order to get
learners up to speed faster and more effectively, and both augmented reality
and its cousin, virtual reality (VR), have entered the spectrum of tools
employers are increasingly using to engage learners. The numbers show it. In
2012 the spend on VR programs in eLearning was about $2.3 million in the US
alone. Withan anticipated five-year
compound annual growth rate (CAGR) of 23%, that spend is expected to reach $6.6
million in 2017. There’s good reason for scrutiny about the potential of AR/VR.
After all, the as-yet-undelivered promise of VR has been in the works since the
early 1990s.
However, VR has recently
seen a surge in popular adoption and use, and is increasingly viewed by L&D
departments as a great way of getting key training information to users quickly
and effectively, thereby improving learner experience. Also, AR/VR is becoming
more and more affordable and its tools are becoming increasingly accessible.
And there’s also the fact that, not only do users love using it when it is
executed properly, it fits naturally in certain training environments: Think
aviation (simulations in operating aircraft) and oil and gas (operating
controls on an offshore rig).
https://elearningindustry.com/top-50-most-popular-elearning-industry-articles-2017
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